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What to do next?

 
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Carriage



Joined: 12 Dec 2012
Posts: 161

PostPosted: Mon Feb 16, 2015 11:12 pm    Post subject: What to do next? Reply with quote

So with my FoGN army being almost done I'm starting to put out the feelers for what to do next and am after any thoughts or suggestions people have. Current ideas I've had are:

Stick with my British and add more units to give me some choice or something like a Spanish division.
Pros:
No issues with finding time to play another system.
More time to learn how to play this game properly.
A smaller project.
Cons: I think I need to have a break from Naps painting. Also, I don't need to abandon the army, I can add a bit occasionally when I'm motivated.

Start a 15mm FoG army
Pros:
Commonly played
Interesting historical period (unsure if in terms of gameplay)
Cons:
Some of the threads on the forum indicate the rules are stale/fracturing player base (not sure if that'd affect me as a new player)


Start a 15mm FoGR army
Pros:
Commonly played
Apparently a good ruleset (benefiting from development through FoG)
Apparently easily morphable armies
Cons:
I haven't been interested in the period as such though haven't been disinterested in it either

Do DBA3 in 6mm using 15mm basing
Pros:
6mm
Small project
Fast play
Cons:
Rulebook isn't that cheap
Unsure if geometry wars instead of reasonably historical
No players
Doesn't dovetail into FoG like 15mm would

Something else in 6mm
Pros:
6mm
Cons:
Not many players
Dont actually have a ruleset in mind

Things I'm probably looking for
Sufficient players/ease of getting a game
Probably an "army" scale as opposed to skirmish game
~15mm or smaller
Good historical feel
Reasonable depth to the game

I don't know too much about FoG and FoGR so any thoughts about them would be appreciated. Also, feel free to spruik anything even if it doesn't quite seem to fit what I'm looking for.
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von Lucky



Joined: 28 Feb 2008
Posts: 710
Location: Docklands

PostPosted: Tue Feb 17, 2015 1:50 am    Post subject: Reply with quote

15mm is blue-chip. Option is to get a circa 1500 European medieval army that morphs into many armies in both systems. Will post an article tonight that is a good read on general army selection.

Then there's always SAGA.

I think you're going to get a few opinions, but the comps the LoA runs over the year is a good indication of what's popular (and will get you an opponent).
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von Lucky



Joined: 28 Feb 2008
Posts: 710
Location: Docklands

PostPosted: Tue Feb 17, 2015 8:26 am    Post subject: Reply with quote

I think a 15mm army (ancient/medieval or Renaissance), based in the common way (ie 40mm frontages) is the way to go.

The bonus is that it won't lock into one ruleset as most use this convention. For this reason (as Renaissance period gaming is less popular) probably more likely you'll want to sway to an ancient/medieval army/ruleset, but in the end it's a personal choice.

Here's the article on FoG:AM army selection:
http://www.madaxeman.com/FoGAM/tiki-index.php?page=Army+Choice

There's many other similar articles online, but this one covers all the basic points.
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Carriage



Joined: 12 Dec 2012
Posts: 161

PostPosted: Wed Feb 18, 2015 9:04 am    Post subject: Reply with quote

Thanks for the link.

Yeah, that's what I'm leaning towards though what I've heard about the rulesets and the availability of the book is making me consider FoGR too.

I suppose I should give them a go.
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von Lucky



Joined: 28 Feb 2008
Posts: 710
Location: Docklands

PostPosted: Wed Feb 18, 2015 11:20 am    Post subject: Reply with quote

My personal preference between the two is FoGR at the moment. There's no logic - I'm just painting figured for it and am in a Renaissance groove.

Martin's running a FoGR game in March:
http://leagueofancients.org.au/viewtopic.php?t=1210

Might be a good opportunity to try out the system.
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von Lucky



Joined: 28 Feb 2008
Posts: 710
Location: Docklands

PostPosted: Tue Mar 03, 2015 9:20 am    Post subject: Reply with quote

Another option:
http://leagueofancients.org.au/viewtopic.php?t=1217
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