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DW Campaign: Hurricane Season - Phase 0
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Pawprint



Joined: 20 Jul 2015
Posts: 33

PostPosted: Wed Aug 26, 2015 11:25 am    Post subject: DW Campaign: Hurricane Season - Phase 0 Reply with quote

Hello everyone!

Michael A here. I've had a rather flattening week and a half at work, so I've been too tired to get this posted until now. Sorry! Anyway, the D-Wars campaign is up and running. We have two teams of four players re-fighting the Imperial Bond's invasion of the Caribbean. I will email the image I'm using for the campaign map to any player who wants it, since I can't host images online yet. I will also have the big map as a display item for the September meeting. The two teams are currently as follows:

Grand Coalition
Guy (Kingdom of Britannia) and Martin (Kingdom of Britannia).

Imperial Bond

Roger (Prussian Empire), Ara (Republic of France), Barry (Empire of the Blazing Sun) and Jared (League of Italian States).

The current plan is for each club meeting to represent a "phase" in the campaign - a variable period of time that ends when the strategic picture changes. I will post updates on the campaign's progress in this sub-forum as we go.

I plan to have campaign battles starting as of the September meeting. I know some players will be out due to the SAGA tournament, but as long as we get at least one game played per meeting the campaign narrative can continue! But now, I need something from the players involved - fleet construction.

Command Fleets
Each player must create their pool of Large and/or Massive command vessels (called a command fleet). If you want to be secretive, PM/email your list to me. If you want to flaunt your forces and dare your opponents to even think about fighting you, post your list in this thread. The following rules will apply:

(a) All tabletop battles will be Naval core. You can buy other unit types, but make sure they can move over water.

(b) Each player must spend no more than 1000 points on their Large and/or Massive vessels. Each such vessel purchased must be named and recorded. If you don't have the Hurricane Season book and want to use proper DW naming conventions, email/PM me for a list.

(c) Each player's command fleet has an SV limit of 200. This means the combined Strategic Value of all the units you buy must be 200 points or less.

(d) Each player is limited to ONE dreadnought and TWO carriers in their command fleet. You are not required to take either class of unit.

(e) Each player will get 6 Medium and 8 Small squadrons to form the bulk of their battle groups. I don't plan to track individual ships, assuming that regular resupply and reinforcements will allow players to change their lists between battles if they want. If players want to track each ship, they may do so.

The standard game size for the campaign will be 750 points of units with an SV limit of 75. This can be increased for some battles if both players agree and spend the game resources for it (more on that later). Hopefully the smaller games will allow both faster progression and the chance for two games per meeting. Most games will only feature one unit from a player's Command Fleet as the commodore's vessel.

I will post more later in the week. For now, everyone have a think about what they want to field and assemble your Command Fleets!

Michael A


Last edited by Pawprint on Fri Oct 23, 2015 11:59 pm; edited 1 time in total
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jared



Joined: 27 Sep 2006
Posts: 154
Location: Camperdown

PostPosted: Fri Aug 28, 2015 3:07 am    Post subject: Reply with quote

Imperial agents have recently reported movements of large numbers of ships from Sicilian and South Italian ports. Unusually for vessels in the employ of the Italian League, these departures occurred at night and without their usual fanfare.

Fortunately, due to prompt and incisive action by undercover operatives, it has been determined that the ships all appear to be heading westward, with points of destination somewhere near the American continent. It seems that many of the officers on these ships have loosely interpreted orders demanding the utmost secrecy regarding destinations. Various young ladies, from a wide variety of social standings, have been promised varying quantities of sugar and related products upon the return of the ships.

Among the capital ships to have left have been noted the SS Corleone and Barzini, both Mars class battleships. Even more worrying, given their frugal use by the League, are the names of two battle carriers,the SS Tattaglia and Stracci.

Sorry Michael, I couldn't resist. Hope it brightens your week in some small way. There is my Command fleet- all 880 points worth. I would be very happy to receive a map at any time.
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Cawdorthane



Joined: 18 Jan 2007
Posts: 948

PostPosted: Fri Aug 28, 2015 11:49 am    Post subject: Reply with quote

I will endeavour to rescue my fleet from storage..... Batten the hatches and damn the moth balls say I!

cheers
Mark
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Pawprint



Joined: 20 Jul 2015
Posts: 33

PostPosted: Sun Aug 30, 2015 12:22 pm    Post subject: Reply with quote

Hello everyone,

Guy had some questions via email and I wanted to post my reply here so everyone is on the same page with fleet construction for their table-top games. So, in no particular order:

(1) The forces used in each battle must follow normal construction rules - at least one each of Large/Massive, Medium and Small squadrons, percentage limits, etc. TACs are optional (used if both players agree) whilst the Mission Cards are mandatory (the six standard choices). I can supply these if anyone doesn't have a new-style TAC deck.

(2) Options and upgrades for named vessels are considered fixed until the ship is refitted (basically a turn of downtime and resources spent). Consider this carefully when building your 750 PV lists for battles, especially with the maximum percentage limits.

(3) When playing a battle, your side's Medium and Small squadrons are drawn from your reserve. So if you have 1 Large squadron (your named flagship), 2 Medium and 1 Small in a battle, your reserve would drop to 8 Medium and 9 Small remaining for other battles. Again, I don't plan to track the exact composition of Medium/Small squadrons, just their number and damage status.

(4) Attachments count as one entire squadron of their size class, but will be cheaper to repair or replace (since they are usually solo or expendable in nature). This is also to avoid penalizing factions (like KoB) that have numerous options for attachments and escorts. This also means that attachments (if Small/Medium) are not tracked in detail, so you can take them in one battle and drop them for another battle.

(5) I was thinking of not having Allied forces in play for ease of tracking and factional flavor. Since we have three KoB players, it may get dull if people play the same lists several times. This is unfortunate, but the KoB have enough options with attachments and unit variety that people should be able to put together different lists with very different play styles to keep things interesting. It also means I don't have to track Command Fleets for each player and their mercenary/factional allies - the less paperwork the better!

(6) Lastly, something I forgot to mention in the first post. If your faction has a unit with a faction-specific Strategic Value (currently only the KoB Vengeance submarine, which has the MAR SV 100; PE only) treat it as generic (applies to every faction) and HALF it's normal value. So the Vengeance above would now count as SV (50).

Hopefully this will help everyone out. I plan to discuss the campaign resources and spending them in the next post (including all those dirty tricks people requested).

Michael A
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Cawdorthane



Joined: 18 Jan 2007
Posts: 948

PostPosted: Sun Aug 30, 2015 1:22 pm    Post subject: Reply with quote

Blast, it looks like my Fleets are still stuck in storage and our build is now looking to blow out into early 2016. So I am afraid that knocks me out.

Sorry.

Cheers
mark
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Pawprint



Joined: 20 Jul 2015
Posts: 33

PostPosted: Mon Aug 31, 2015 8:50 am    Post subject: Reply with quote

Hey Mark,

That's unfortunate. If you are willing to commit the cardinal sin of playing with unpainted resin Smile , I can loan you a Kingdom of Britannia (or Russian Coalition) force to use. Let me know if you are interested!

Michael A
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Cawdorthane



Joined: 18 Jan 2007
Posts: 948

PostPosted: Mon Aug 31, 2015 9:13 am    Post subject: Reply with quote

Thanks, but I have strong views about not playing with unpainted models.

Hope it all goes well for the rest of the campaigners!

cheers
Mark
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Pawprint



Joined: 20 Jul 2015
Posts: 33

PostPosted: Tue Sep 01, 2015 9:48 am    Post subject: Reply with quote

That's understandable, Mark. Guy is having trouble getting back onto the forums, but he emailed me to say he now has a small painted FSA fleet you are welcome to borrow for campaign games. Apparently the Shadow Hunter set components and the basic Naval Battle Group form the bulk of it. Would you be interested in this option?

Michael A
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Pawprint



Joined: 20 Jul 2015
Posts: 33

PostPosted: Tue Sep 01, 2015 9:57 am    Post subject: Reply with quote

That's understandable, Mark. Guy is having trouble getting back onto the forums, but he emailed me to say he now has a small painted FSA fleet you are welcome to borrow for campaign games. Apparently the Shadow Hunter set components and the basic Naval Battle Group form the bulk of it. Would you be interested in this option?

Michael A
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Cawdorthane



Joined: 18 Jan 2007
Posts: 948

PostPosted: Thu Sep 03, 2015 1:57 am    Post subject: Reply with quote

Sorry Michael, I know I am being difficult, but without my rules, my reference sheets etc (all of which are in storage too) it would be a real stretch having to learn a new fleet. So I will respectfully decline but I do appreciate the offer.

I do very much like DW, although poorly written it is really an excellent system to play, and I am genuinely keen to get back into it, but it is really looking like a 2016 exercise for me at the moment...

cheers
Mark
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Martin Morgan



Joined: 03 Dec 2007
Posts: 321
Location: Badger Creek

PostPosted: Thu Sep 03, 2015 7:15 am    Post subject: Reply with quote

I am still trying to get my head around the new rules. It seems that a lot has changed. I have a downloaded version (the Admirals edition) from the Spartan website. I assume this is the same as the printed version 2.0 and this is the version we are using.

I also have the downloaded 2.0 fleet lists, but I have yet to find out any information on what percentages are allowed for each type of ship.

I have a deck of TAC cards but without any mission cards. I take it this a another v2.0 addition?

One question regarding the command fleet. If I select a dreadnought with an SV of 100 can I only use it if the battle is more than 750 points?

Also you mention that the KoB has a number of attachment options, but from what I can see only the escorts can be attached. Am I missing something here?

Anyway in the typical British tradition I will bumble my way along and organise a command fleet soon and hopefully get it to the right place at the right time.

Back to reading the rules.

Regards
Martin
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Pawprint



Joined: 20 Jul 2015
Posts: 33

PostPosted: Fri Sep 04, 2015 10:16 am    Post subject: Reply with quote

Mark: Understood. Hopefully this campaign is so enjoyable I'll run another one later that you can join. Smile

Martin: The Digital Admiral edition is the living rule book for version 2.0. It will have minor tweaks to fix typos and clarify things, but the vast majority of the book is the same. The percentages for each size class are in the rule book (pp 20-21). In short, minimum of one Large, Medium and Small squadron in your force; no more than 60% of your points on Large models, 60% on Mediums and 40% on Smalls.

The Mission cards should have been in your TAC deck; six numbered cards with victory conditions on them. If they are missing I can supply you with new ones.

Yes, the dreadnoughts are only usable in larger battles (this was quite deliberate on my part). Players will have resources to spend on various things, including increasing the battle size. Dreadnoughts in battles below 1000 PV tend to be dull - it's either throw everything at the DN to kill it or kill everything *except* the DN and ignore it.

For KoB Naval forces, you can attach up to 3 Bastion escorts to a Large/Massive squadron, or a single Dominion support cruiser to any sized KoB Naval squadron. Trying to destroy a squadron of Tribal cruisers or Agincourt gunships with an attached Dominion can be...unpleasant. Smile

On another topic; after Mark's withdrawal, should the other Grand Coalition players have larger Command Fleets to keep the forces roughly balanced? I was going to increase another resource (Command Points) to compensate for the unequal team sizes. What do people think? If anyone has further questions, feel free to ask!

Michael A
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Guy



Joined: 17 Aug 2014
Posts: 44

PostPosted: Sun Sep 06, 2015 1:54 am    Post subject: Reply with quote

Hi Michael,
I seem to have got my LoA login to work for me now...confused!
Anyway, as mentioned in email my preference would be for 1/3 larger command fleets, medium fleets and small fleets as that would give same points of Large, and same number of small and medium squadrons per faction.
I don't know how the campaign works, so not clear what benefit command points or other resources provide. I would have thought that would be harder to balance, but the campaign is your toy, so happy to go with whatever is easiest for you.
From a campaign mechanics point of view, it would be useful to understand whether there's any strategic benefit in being able to deploy a larger number of fleets. For instance, chosing a Dread would probably mean you could only afford 3 other command ships (and therefore 3 fleets suitable for standard battles). Does having more fleets mean you can attack/defend more locations in a single game turn, or are the battles treated in isolation?

Martin, I might be around for a game next Saturday if you want to get your head around the rules/units.

Looking forward to kicking this off in a couple of weeks time.
Cheers
Guy
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Guy



Joined: 17 Aug 2014
Posts: 44

PostPosted: Sun Sep 06, 2015 2:05 am    Post subject: Reply with quote

Michael B,
As Michael (running the campaign) mentioned, I have a bits of a painted FSA fleet that I could bring along if you need additional ships for a battle. Have 2 Liberties, 1 San Francisco, 6 Georgetowns, 2 Bostons and a bunch of Frigates, corvettes and SAS.
Cheers
Guy
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Michael Bornstein



Joined: 22 Sep 2006
Posts: 812

PostPosted: Sun Sep 06, 2015 10:27 pm    Post subject: Reply with quote

No need, I have plenty of FSA ships fully painted.
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