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BOLT ACTION and Chain Of Command. A Comparison

 
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trailape



Joined: 10 Jul 2012
Posts: 88
Location: Broadford VIC, Australia

PostPosted: Sun Sep 06, 2015 12:47 pm    Post subject: BOLT ACTION and Chain Of Command. A Comparison Reply with quote

Hi Guys
I've just posted a comparison of these two rule systems on my BLOG:

I've been meaning to do a comparison of these two rule systems for a considerable time but other things just simply get in the way, like other projects (Commissions, my ongoing La Haye Sainte project, painting 100s of Perry Miniatures, and building lots and lots of terrain,..).
Well finally here it is.
Now before I start I just want to say that I'm looking at the two systems through the eyes of a soldier (Artilleryman) of 33 years service (both in a pure training environment and operationally).
Yes, I know they are both 'Games' and playability and pure enjoyment must sit at the top of the list, but some level of realism must in my opinion be evident, otherwise why not simply play Warhammer Fantasy?
I've played about 5 games now of both systems and found both to be enjoyable and challenging.
One system was however MORE challenging, realistic and for me personally, enjoyable.
So let's look at each systems.

Bolt Action (BA) is produced by Warlord Games and works on a system where for each Squad (or Section), AFV, Artillery Piece, vehicle or small team (Artillery Observer for example) you and your opponent get one 'Command Die'. All the dice go into a single opaque container and are drawn randomly. As a die comes out the owner of that die can issue 1 of 6 different commands to his troops as he sees fit. Very suspenseful stuff!

Produced by Too Fat Lardies, Chain Of Command (CoC) works much differently.
Depending on the Quality of your force you get to roll 4 (poor quality) 5 (Regular or standard quality) or 6 (Elite or hardened well trained Veterans).
At the start of your turn you roll your allocated dice.
For each 1 you roll you can activate a small team
For a 2 a Section together with its leader
For a 3 a Section Commander (Leader) with his Section
For a 4 a senior leader such as the Platoon Sergeant, (if you have one) or the Platoon Commander)
A roll of a 5 goes towards building up CoC die, and once you have one of these then there are all sorts of options open to you, like declaring an ambush, interrupting an opponents move, relocating a sniper team, to mention just some.
A 6 is a 'Phasing' Die and let's just say multiple 6s are a good thing,..
READ IT ALL HERE:
link

Comments more than welcomed

Cheers
Scott
http://trailape.blogspot.com.au/
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Noah



Joined: 09 Apr 2011
Posts: 158

PostPosted: Sun Sep 06, 2015 7:19 pm    Post subject: Reply with quote

Blimey, I was just reading this via a different link! haha, small world.

Very interesting and enjoyable article. I've been meaning to get into CoC for a while and have been very excited about the rules but just didn't know anyone who played it.

It's too bad I'm on the other side of the world right now or I'd happily offer a game. Smile
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