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Victorian Renaissance Title 2016
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Steve Green



Joined: 22 May 2012
Posts: 201
Location: Woodend

PostPosted: Thu Jan 28, 2016 12:06 pm    Post subject: Reply with quote

As far as scenarios vs normal set-up is concerned, maybe consider tables with set terrain if you are concerned about maximising game time.
This seems to be used for several events overseas (by which I mean UK) and appears to work ok. A (very!!) long time ago I played in a few Warhammer tournaments where this was used and it certainly meant you got into the game a lot more quickly, and that extra few minutes at the end of a cliff-hanger battle can be golden.
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Richard



Joined: 12 Oct 2006
Posts: 1070
Location: Elsternwick

PostPosted: Sat Jan 30, 2016 8:09 am    Post subject: Reply with quote

Interesting point Steve ,
Set terrain is almost the poor mans scenarios
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Steve Green



Joined: 22 May 2012
Posts: 201
Location: Woodend

PostPosted: Sat Jan 30, 2016 3:20 pm    Post subject: Reply with quote

I think set terrain actually could open some interesting possibilities.
How often does it happen that the dice rolls during terrain placement produce some pretty strange topography!
After dice are rolled to determine attacker/defender, include a second roll for table edge - either a set result or to decide who can choose.
And if possible not have people play on the same table twice.
It would need further discussion, but as long as a bit of thought is put in, I think the concept is worth considering.
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von Lucky



Joined: 28 Feb 2008
Posts: 767
Location: Docklands

PostPosted: Sat Jan 30, 2016 9:19 pm    Post subject: Reply with quote

I support preset terrain as an option for the tournament.
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Cawdorthane



Joined: 18 Jan 2007
Posts: 963

PostPosted: Sun Jan 31, 2016 12:22 am    Post subject: Reply with quote

I agree that preset terrain is better than open games with no scenarios. But imho it is a half way house choice at best.

It seems to be forgotten that the first FoGR comp we ran in 2012 with scenarios was a great success. All of the scenarios had been playtested beforehand and copies were emailed to the players in advance, and whilst I admit that some were better than others, most players professed to enjoy them. We then had 11 players (Martin Morgan was a scratching because of work commitments).

If effort goes into putting the scenarios together beforehand, then like most things the degree of pre-game effort will no doubt equate with the ultimate degree of success. For my part, I am certainly willing to volunteer to put together some new scenarios. If we have 2 or 3 other volunteers, then we have ample time to work up something really special.


cheers
Mark
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Richard



Joined: 12 Oct 2006
Posts: 1070
Location: Elsternwick

PostPosted: Sun Jan 31, 2016 4:34 am    Post subject: Reply with quote

I agree with Mark , we are talking about the 2017 tournament so we have plenty of time to design & playtest before a firm decision IMHO .

For mine , any polling at this tournament should just be an indicator of interest , there's no need to lock it in now
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Richard Gordon



Joined: 15 Oct 2011
Posts: 579

PostPosted: Sun Jan 31, 2016 4:52 am    Post subject: Reply with quote

I really enjoy scenarios and also enjoy putting them together so would happily volunteer to help create some for 2017.

As to pre-set terrain, I'm not sure that's necessary for FOG R where the games play out pretty quickly, and in the absence of scenarios, planning your terrain tactics is part of the fun.
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Steve Green



Joined: 22 May 2012
Posts: 201
Location: Woodend

PostPosted: Mon Feb 01, 2016 1:00 pm    Post subject: Reply with quote

I really enjoy the scenarios as well, and would be more than happy to use them again. I also like the idea of having them available early and to everyone so they can all be play-tested.
The pre-set terrain idea is mainly used for their one-day comps, three games in one day so time is at a bit of a premium!!
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Steve Green



Joined: 22 May 2012
Posts: 201
Location: Woodend

PostPosted: Sat Mar 12, 2016 12:22 pm    Post subject: Reply with quote

In the process of wrestling with army lists for the tournament - do I need to be thinking about a 650 pt army as well as 800pt?
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Richard Gordon



Joined: 15 Oct 2011
Posts: 579

PostPosted: Sat Mar 12, 2016 9:41 pm    Post subject: Reply with quote

Hi Steve, as per the original post to this thread, it will be 800 point armies with no scenarios.
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Richard Gordon



Joined: 15 Oct 2011
Posts: 579

PostPosted: Wed Mar 23, 2016 11:26 am    Post subject: Reply with quote

As per earlier discussions, we have decided to go ahead and trial a playing umpire for this comp who will be assisted by 2 other players. The main umpire will be Michael Bornstein assisted by me and Django.

Please send lists for checking to Michael at mbornste@tpg.com.au as soon as possible (Lyle will check Michael's list).

Trophies are ready and looking great!
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von Lucky



Joined: 28 Feb 2008
Posts: 767
Location: Docklands

PostPosted: Wed Mar 23, 2016 11:48 am    Post subject: Reply with quote

List sent.
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von Lucky



Joined: 28 Feb 2008
Posts: 767
Location: Docklands

PostPosted: Wed Apr 06, 2016 12:01 pm    Post subject: Reply with quote

No one else in? QM - when are lists due so we can see a list of runners and riders?

Flocking my last base as I type this. It's a novelty being finished this early.
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Richard Gordon



Joined: 15 Oct 2011
Posts: 579

PostPosted: Wed Apr 06, 2016 12:21 pm    Post subject: Reply with quote

You're lucky! I'm still waiting for my last figures to be delivered, let alone just finishing painting them. On the plus side, the trophies are done and looking good!

From people I've spoken to, I expect at least 10 players, hopefully 12 or more.
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Tyler
Site Admin


Joined: 06 Jul 2009
Posts: 637

PostPosted: Wed Apr 06, 2016 1:18 pm    Post subject: Reply with quote

I am in. Borrowing a Spanish tercio army from Floppy, which sneaks into the tail end of the theme period. Will get a list sent in once I know what's in the army, and don't expect to be frightfully competent, but it should be good fun.
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