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Muskets and Tomahawks article

 
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Tyler
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Joined: 06 Jul 2009
Posts: 616

PostPosted: Sun Mar 06, 2016 1:50 am    Post subject: Muskets and Tomahawks article Reply with quote

A friend of mine who maintains a wargaming blog has managed to get his skull stoved in while playing field hockey. So for a few weeks I'll be writing guest articles on his blog. I'll be writing about Muskets and Tomahawks; why it's so great, some pictures of painted miniatures, and later a battle report.

First article is up, here:
http://www.chevalieredition.net/muskets-tomahawks-head-wounds-acres-snow/
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von Lucky



Joined: 28 Feb 2008
Posts: 721
Location: Docklands

PostPosted: Sun Mar 06, 2016 11:35 pm    Post subject: Reply with quote

I enjoyed reading that. Tempting me to get into M&T. Just wish I could get more Mike Broadbent teddy bears to the odd 200 points I have (so that I can field 400 points).

Hmm, maybe a new force. What have people got/think of getting in 28mm?
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Tyler
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Posts: 616

PostPosted: Mon Mar 07, 2016 12:06 am    Post subject: Reply with quote

Thanks Karsten. Next week I'll be talking about the different forces, and I'll include a bit about what I have. But short version, I've got enough stuff now to do a small British force, and a large French force, or a couple very different small French forces.

I enjoy it so much that I keep finding new things I want to add. Like ooh, Provincials. Never thought I would use them when I first bought into the game, but now actually kinda intrigued by the idea of discount Regulars who are OK but not great...and the uniforms look kind of exciting to paint.

Right now I'm working on Highlanders. And more Indians; I probably don't need more Indians, but they're so fun to paint. Especially the Perry miniatures.

There are plenty of people at the League with stuff for M&T. Richard Stubbs and Mark Robins both have much more extensive collections than I. Though Stubbsy's irrational fear of tricorns have led to a rather bizarre collection of every unit in the war that never wore a three-pointed hat.
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von Lucky



Joined: 28 Feb 2008
Posts: 721
Location: Docklands

PostPosted: Mon Mar 07, 2016 1:19 am    Post subject: Reply with quote

Stubby needs to get over that fear and realise it's the quadcorns that are the thing to fear.

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Tyler
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PostPosted: Sun Mar 13, 2016 8:10 am    Post subject: Reply with quote

Part two of my series of guest articles. Floppy's face is still fucked, and I'm still writing about M&T. This time I talk about unit types, how they act on table, and the very different styles of force you can build with them.

http://www.chevalieredition.net/614-2/

No unicorns, sadly. Camera shy, I guess.
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Tyler
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Joined: 06 Jul 2009
Posts: 616

PostPosted: Mon Mar 21, 2016 2:23 am    Post subject: Reply with quote

And I've just posted the last article in my guest series. This time it was a battle report, from a four player game with Richard Stubbs, Andrew Kinnie and Mark Newman at the League yesterday.

http://www.chevalieredition.net/muskets-tomahawks-action/
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von Lucky



Joined: 28 Feb 2008
Posts: 721
Location: Docklands

PostPosted: Mon Mar 21, 2016 8:56 am    Post subject: Reply with quote

Sounds like an intense game.

How many civilians do you need typically in addition to your forces and who makes them?

And you have made at least one gamer interest in the period and game, just need to decide on a force.
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von Lucky



Joined: 28 Feb 2008
Posts: 721
Location: Docklands

PostPosted: Mon Mar 21, 2016 9:17 am    Post subject: Reply with quote

Found the reference to civilians - 10% of your force (so typically 40 points). That's about 20 civilians.
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Tyler
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PostPosted: Mon Mar 21, 2016 11:43 am    Post subject: Reply with quote

Less if you take a civilian leader. And they're a smart choice, for the extra activations.
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Cawdorthane



Joined: 18 Jan 2007
Posts: 935

PostPosted: Mon Mar 21, 2016 11:54 am    Post subject: Reply with quote

Definitely Tyler, imho you really have to run with 1 Civilian leader @5 pts with 1 ability @5 pts and 15 Civilians @2 pts in a group of 7 and a group of 8. With such a slow move and only two activation cards, you really need to be able to use the Follow Me Boys card with a Civilian leader to help get them out of dodge.

cheers
Mark

PS Great to see this wonderful game gaining popularity at the LoA!!!
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Tyler
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Joined: 06 Jul 2009
Posts: 616

PostPosted: Mon Mar 21, 2016 10:53 pm    Post subject: Reply with quote

von Lucky wrote:
And you have made at least one gamer interest in the period and game, just need to decide on a force.


Glad to hear it, btw.

As for forces, there are plenty of choices. I'm dreaming of a bit of a bizarre project, for after I've painted my current lead pile. I would love to cobble together a force of militia, provincials, light infantry and indians, to represent the communities of escaped slaves and Seminole indians who successfully resisted the Americans for so long in what's now Florida. It's a weird force, but colourful as hell, and with a great story.
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